Concepts

Aura The notion of aura defines the essence of bringing forth an event or entity that exists in the distance, either in time and or space, to produce authenticity for the audience. As a result we enjoy a reproduction of an occurrence. Likewise, with video games, aura is experienced both in visual and audio contexts, however they cannot vibrantly exist without the other. Applying this concept to an audiovisual context requires a complex elaboration and extension of the idea. When playing any video game the actions taken by the characters accompanied by corresponding sounds, creates a engaging moment whereby the character overcomes distance and time, as perceived by the actual player. This idea is better illustrated with realistic games, however does not neglect the fact that fantasy games alike contain the aura element. Although, the setting and characters are fantasy creations, the movements, actions and the corresponding sounds reflect that of real life. For example, in the World of Warcraft, the characters run, jump and preforms other action thier are consequent sounds produce that relate to realistic actions and sounds.
 * Pre-attentive Processing**

Pre-attentive processing, though cannot essentially be defined, is understood as information which is recieved at a glance.The visual cues which affords the cognitive processing of the entire information are not entirely in focus.This is because attention is not focused on the object but on basic features of the object.Basic features like colors,lines, curvature and size.Information recieved at this single glimpse stage can be shaped by auditory perceptions such as sound. In the game World of Warcraft, its spatial constructions work together with sound to give an overall experience which draws the player in. Sound effects in this game shape a players temporal, spatial and location perspectives during the first seconds of processing.If the visual projections do not match the sound feedback, the viewers sensory reception of the situation can and will be moulded. These two senses (auditory and visual) play an important role in pre-attentive processing in the game.The Mcgurk effect showcases a form of this, when what seems like Da Da is being utter is actually Ba Ba when the eyes are closed. This ultimately suggests that the senses work best together when recieving information.