soundblogs



We searched and read through blogs about sound and World of Warcraft. Here we list blogs where WoW players comment on importance of sound to their playing experience.

BLOG #1: [|WoW Insider] On this article titled [|Sounding off on ingame sound] where the writer argues that sound is important to the experience of playing because WoW has many auditiory indicators that communicate to the player many different cues. For instance the approuch to a dangerous area.  __Samples of Comments to the article__ Stew said.... "I find I usually play with the sound off, but that's usually because I forget to turn on the speakers. The sound really does help the whole experience. The one time I find I do need the sound off though is when I'm in vent, its hard enough hearing some people, damn near impossible because of the sound effects."

G said... "I play with sound to get a stereo bearing on the action. More than once, it has clued me into the location of an enemy long before I would have seen them on-screen. And with the newer music sounding more and more like the good old cues from Diablo, I've switched that back on for a while, too. That PW: Shield sound has got to be a bug, no? I mean, it's loud for me even when a priest shields themselves several yards away. And it doesn't sound anything like I'd imagine a shield would sound. It sounds more like dropping an anvil on Curly's head."

BlOG #2: [|HELLFORGE] The development of video game graphics was followed by improvements in sound. Bloggers often discuss the importance of sound match the 3D visual context. As Idoliside explains sound helps in locating opponents, which ultimately postulates that the graphics need to be accompanied by 3D sound that relate to the game play. He further elaborates the notion by explain the first person genre, as sound localization incorporated in the game, helps find where the player is being shot from, an where the opponent stands in reference to the player. This idea is supported by G, another blogger, who adds that audio effects has helped him/her locate the enemy on screen.