Objective

**__Thesis Statement __**

Sound in //World of Warcraft // is important to the development of mood, and is a necessary part of sensory representation because it communicates responsive actions, and interactivity of the player and the game.  __**Research **__

The data that we will focus on are **MOOD **, **ACTION** and **ENVIRONMENT** sounds. The mood sounds communicate the situational mood. For instance when a player is killed, they enter the state of death. In this afterlife state the atmosphere becomes eerie, spooky, and ghostly. Action sounds in the game are present during battles between characters and character navigation. For example, when the character is battling an animal or another player the sound of swords swinging and metal clanging is emitted. The environmental sounds produced in the game reflect the surroundings. An example of environmental sounds is the chirping of birds, crunching of grass, and rustling of leaves. Mood sounds, action sounds and environmental sounds all work together to ensure interactivity between the player and the content in the game. These three elements of sound are important because the player needs responsive feedback. The context of the game //World of Warcraft // requires the inclusion of sound in order to produce player engagement. Research will be focused on the real life settings that relate to the virtual settings of the game. During mood sound research we will examine personal experiences in various settings. Actions sounds that require sound feedback will be analyzed through real life situations. For example in historical films, battle scenes involve sound effects such as swords colliding, swords piercing the flesh of an enemy, and respiratory sounds. The environmental sounds will be researched in settings relative to the //Jaedenar //<span style="font-family: 'Comic Sans MS',cursive;"> realm. During environmental sound research we will visit locations such as outdoor and indoor locations such as forests and enclosed rooms.

__**<span style="font-family: 'Comic Sans MS',cursive;">Concepts: **__ <span style="font-family: 'Comic Sans MS',cursive;"> <span style="font-size: 110%; font-family: 'Comic Sans MS',cursive;">
 * <span style="font-size: 110%; font-family: 'Comic Sans MS',cursive;">Pre-attentive processing
 * <span style="font-size: 110%; font-family: 'Comic Sans MS',cursive;">Aura
 * <span style="font-size: 110%; font-family: 'Comic Sans MS',cursive;">Sensory representations